|The battlefield. Ivan is coming from the upper-center and upper left. The objective is the village with the clocktower in the center. Note the poker chips on the table. Those mark my hidden units.|
|Central village position would be the scene of a brutal back and forth firefight. Ivan's BTRs will come tearing down that road any minute.|
My West Germans. We decided to keep the points low in this case - I think I had about 430 points worth of West Germans. 1 platoon of Leopard IA5s, 1 platoon of Marders, and 2 ATGM teams.
|My West German infantry|
I eventually get a shot off from the Milan team in the house (I know, bad move) against the lead BTR, killing it. Ken is still able to move 2 squads up into the gasthaus before the town. I take a morale marker for firing the Milan inside a building! It's a cool feature of the rules
|The house with the cocked roof has a Milan team in it. The house to the right has a rifle squad, Note the burning BTR in the street.|
|BTR burning at the gasthaus.|
|Marder back in position after his killing spree. The dice are command tokens.|
|Multiple attempts to activate this marder fail. I beat a hasty retreat with the ATGM team in the town and move them back so they cannot be targeted by the Soviets. The infantry in the grey house will cover their retreat!|
|Good shooting by the Leo crew!|
|Ken's troops move up to assault the town. I cannot target them because they're on the other side of the woods.|
|Action at the warehouse.|
|Ken moves more troops up to overrun the town - trouble!|
This was the first time playing for both of us and while we had questions we eventually got the hang of things. This game was full of excitement and the mechanisms that work so well in Iron Cross work just as well for Cold War. The engagement system is slightly different as units have an organic
"to hit" value, meaning they must achieve their modified To Hit number to hit an enemy unit. Weapon systems are pretty lethal also which makes this feel just like Cold War combat - if it can be seen, it can be hit. If it can be hit, it can be killed.
We did not make use of the cards, yet but that's coming. I like how this game keeps you on your feet, constantly guessing, making decisions, and still having to conserve resources. If you run out of tokens, your enemy can run circles around you. The game gives you enough flexibility and just enough control to be able to fight your plan and I love it. I would like to try this with MicroArmor and I have an idea for tokens and morale markers that is crazy enough it just might work.
Cant wait to play this again! I am going into a week of "stay-cation" and so I just might have to paint and game more this coming week. Huzzah! I dont know why, but I have a hankering to play BattleCry with my 15mm troops. Stay tuned.