|Company Command Stand|
Right - to the action! So this game was a small airborne company (-) with their company 60mm mortars, and 2 platoons of airborne riflemen squaring off against a reinforced "Kampfgruppe" of 2 small platoons of German infantry, an MG platoon, and an 81mm Mortar section! As an added surprise, ze Germans have a Tiger I as a reinforcement.
I played down the narrow side of the table to give the Germans some semblance of depth, but as it turns out, they may not need it...
Turn 1 a US platoon crosses the line of departure. The US have 4 orders and 4 hero dice! Impressive since the Germans only have 1 each... As the US attempts to keep the movement going, the Germans use a hero dice and open up with the MG platoon - 2 x MG42s on tripods and 8 fire dice later with telling results. The US platoon in the open is knocked out as they make their Received Fire Checks to try and get into cover. Every team hit is knocked out. The US platoon fails its morale check and its curtains for them....
|The MG42s tear through the paratrooper ranks!|
|Unbelievable! All the Received Fire Checks are KOs...|
The company commander, in pure disbelief, is rallied and smacked by his RTO and he gets back into the ballgame. The second platoon on the right opens fire at the German MG positions. The Germans have only 1 order die and aren't keen on using it so the US player goes for broke! After suppressing the woodline MGs, the US platoon rushes for the woods to their front, crossing a huge linear danger area and gambling away all of their orders to get to the safety of the wood copse.
|The paratroopers' shooting is dead on and they give the MGs a rough time. Time to go for broke and the paratroopers burst from the treeline! Note the attempt to smoke and cover the advance - the mortars missed the target!|
|The paratroopers reach the woods and fan out using their last orders to reorient the platoon.|
That's part 1 of the battle so far. I think I'm playing the hidden platoons stuff all wrong but I can see where it would be kind of cool - something akin to the Flames of War ambush rule. It's a subtlety and I like it. Too bad I forgot about it when the US player was moving on the German left.
Oh there's another interesting twist, too. The US quality is "elite" since they are 101st Airborne and the Germans are "Regular" since they are garrison troops in Normandy.
So far the Germans have busted their reserve roll and it's on to turn 2! Stay tuned! Can the "screaming eagles" pull off this attack?