We played for approximately 3.5 hours when a decision in the battle was reached. The game was very much fun and I really enjoyed playing on a gridded surface. The reader will note from the pictures that you don't even notice the grids and it was refreshing not to have to measure or haggle over distances. I think the grids are liberating, actually, especially in a game with defensive-type fire like this. The grid really eases play and speeds things up. I wonder how playing with a D10 instead of the cards would be.
|My hard-charging brigade of Lancashire Horse - note how the grids are not really prominent! I love the gaming mat!|
|Lord Byron (not that one, Steve, the other one).|
|Lord Byron would have multiple units shot out from under him, and get wounded, but remained until the end of the game.|
|Alex plotting his next move.|
|Top of Turn 2. My infantry (center-left) starting to move forward - 2 Regiments of the English Brigade are still in the rear with the gear. Not smart considering they're my only veteran troops.|
The first few turns seem to be going well but neither side is scoring any impressive kills, yet. Alex needed to collect 14 victory medals to win. I needed a similar number. My plan is to continue to get the infantry up and online as quickly as I can so they can start fighting. My cavalry plan kind of fell apart as I used up too much "dash"and all of my Cavalry's pistol shots trying to kill Alex's on-table Cavalry. The pursuit rules when Cavalry destroy a unit are also tough on your Cavalry as you will need to rally them or lose them for a turn or 2.
Alex was on-track to also receive reinforcing Cavalry which I was hoping to be prepared for. Also, I didn't account for my forlorn hopes (skirmishers) in my plan and definitely did not use them properly.
|My infantry advancing - the line should be 5 units long, not 3 but oh well! The Cavalry battle is swirling on the right.|
|Flank attacks are rough!|
|Parliamentary troops standing!|
|Can you spot the cross-hair that marks the corner?|
The grinding, slogging infantry fight on the left is going my way until Alex smartly pulls his troops back further up the hill and rallies off some of his hits, something I did not do. This helped remarkably and gave Alex much more staying power as some of his units were on the ropes! A cunning trap which I am too happy to walk into! Alex makes good use of shooting and is slowly causing hits on my best infantry units. Alex's coup de grace is probably the destruction of one of my veteran Regiments through shooting.
|An enemy forlorn hope is holding back the left-most regiment while I break up the line and move my 2 other infantry regiments into the hole created by Alex pulling back.|
|A forlorn hope is "guarding" my flank.|
|We have lost the battle!|
|A wounded Lord Byron at battle's end!|
Thanks to Ken for hosting a very enjoyable Saturday afternoon game playing in an era I have never played before!
Make sure you tune in next week when we play more Battle of Ziegenhain using Richard C's modern Battlegroup.
PS if you're interested in the mat, it's from the "Big Red Bat shop" here [click].