I recently played a game of SPI's "Mechwar '77" and it got me thinking about playing microarmor again. If you must know, I played the very first scenario, the reconnaissance scenario, in the game's rules. In this scenario, a troop of armored cavalry, all in M551 sheridans along with an airmobile infantry platoon, must deny the Soviets access to the southern edge of the board. The Soviets start with 4 wheeled recce platoons, and eventually a mech infantry company and tank company join in the fray. The game was just barely an American victory as the Soviets exited the 3 out of 4 required stands at the southern edge of the board.
While playing the game, I found I missed the larger, operational-level goals that playing at this scale entails. So I endeavored to break out my old Cold War microarmor and get to painting! First stop? The Team Yankee Board Game and the "First Blood" scenario.
I already have a full Battalion's worth of T-72s, or a Regiment depending on the scale, including all the supporting arms I'll need. Just have to paint up the infantry...
My plan is to play "Team Yankee" with ranges and movement from the game pieces doubled using 10 T-72s, 10 BMP1s, 2 BMP2s, and supporting arms.
|Command Group. ACRV, Shilka, and of course an SA-13 Gopher for later scenarios.|
|Can't go anywhere without all the Artillery. So I brought along a Battery of 2S1s...unfinished as they need their tracks done, weathering and properly sealed.|
|The red hordes advance into Germany!|
|Venerable M60s painted in MERDC await them.|
|Surprise! My 10mm Napoleonic troops. Going to give all of them a makeover as well this summer and finally play "Napoleon at War" with them.|
|unfinished skirmisher stand.|