If you've been following the CROSSFIRE action from the previous few weeks, you'll notice we've been "fighting" through adapting Mac's Missions as well as utilizing the more enhanced vehicle rules from "Steven's Balagan"
Naturally, David rolls for the Germans and I roll the Allies (starting to see a definite pattern emerge here!). The cool thing about this game is the US player (yours truly) has 5 Shermans, including 1 76mm-armed Sherman that we affectionately nick-named Fury.[BEST JOB I EVER HAD!] The Germans have 2 x Panthers at their disposal and both of us are "Regulars."
I have to say fighting on the Western Front gives a different feel of a game, especially when there is closer, more dense terrain and more restricted lines of sight.
Unfortunately, I drew "dig in" and David drew "hold" which allows him some flexibility in conducting a defense. While I did make cards for this week, I did not limit the defensive missions per Paul OG's recommendations, so we both embarked upon a battle with double-defense orders!
The addition of all those tanks definitely gives the game a meaner feeling and using the Balagan house rules, your tanks have much more flexibility, but it's still not too overpowering in the game. Essentially just the right amount of offensive power (treating tanks more like infantry stands), and you get the feel of tank-infantry cooperation as you try to use your tanks to whittle down infantry positions and break through.
view from the German side. Note the panthers watching over "Tank country" in the rear of the German position Also note the upper left where all those Shermans are getting ready to step off |
US Player view of the town |
David advances his shermans up to the town and moves his FO into the town. he starts bringing down HE mortar fire onto my infantry in the field. The US left is where the majority of the fighting will take place.
First blood! A panther in the village "takes out" a Sherman. |
David pointing out which Sherman he'll target next. |
Good kill! |
blinding one big cat |
Fury sitting there on the field, watching the approach to the US positions |
Dave moves his entire platoon up to the hedgerow. They're in good shape to close assault the tanks! Both tanks are facing well-away from the 45 degree arc to their left |
Dave loses a platoon but shakes it off quickly, and starts massing on his left. I noticed David's infantry is concentrated around his "forward area" and Dave notices my guys haven't left the rear area. We're about halfway through with the turn clock now.
PSC Panther 401 owns this town! |
By the way, buildings are "Crescent Root" buildings |
Some pictures of the close asasult |
To try and break the impasse (remember, both of us have defensive missions) I move a platoon out across the road to take up their sister platoon's positions. David shot the daylights out of them and the platoon was essentially wiped out.
This squad, pinned from the Panther overwatching the road, was my first attempt at moving to occupy the old positions. |
We're at 50 out of 70 on the turn clock, and with the loss of another US platoon, I call the game (I think that's the first time i've ever called a CROSSFIRE game before!) but there was just nowhere to go. I had virtually no reason to move into the forward area, and David had no reason to venture into my forward area. Plus with Dave's skillfull maneuvering of his armor into position watching key avenues of approach, he had me bottled in. As the Company Commander, we folded this flank! Opening the way for Gerry. (This had a very Mortain, Operation Luttich feel to it, despite out thoughts it could have been Normandy.).
Dave had my forces pushed into a Kessel, and you always know what happens after that!
Infantry platoon overwatching the US positions |
Germans holding the flank! |
Another good game of Crossfire although I have to say we did both draw defensive missions again. I need to take Paul's advice and limit the total number of defensive missions so their ratio is 2 or even 3 to 1 so you can mitigate the odds of the other player getting another defensive mission. The game would have had an entirely different feel if David had to move infantry into my forward area, or vice versa.
Playing with vehicles using Steven Thomas' house rules was great. The vehicles add a really powerful offensive option to a player, and David used his decisively to lock down an entire flank! Had I used my Sherman numerical advantage (IE not been afraid to lose any) I could have possibly changed the game a little but I was cautious and afraid to take too many risks on the left.
I'm going to take a look at the CROSSFIRE Mission Rules (Mac's Missions) and see what I can do to mitigate the possibility of both of us receiving defensive missions.
We both agreed to continue our Friday night CROSSFIRE games and also agreed I need to standardize my terrain packages better to make them more suitable for CROSSFIRE.