Sunday, August 13, 2017


Brian and Dave were over today for our refight of the Battle of Wagram using Command & Colors: Napoleonics (5 July, Gross Enzersdorf) and what a battle it was!  Dave played the French and I played the Austrians.  Brian acted as umpire and adviser to both sides as we fought using this great system!
A dapper Brian showing Dave some of the stats.  Next time I'm wearing a sportcoat!
 Brian also generously lent us the use of his "Generals, Marshals, Tacticians" rules supplement along with his additional card deck which added an entire new element to the game (that the French devils used to great effect!).

The French received 5 cards and the Austrians received 4.  The French and Austrians also received extra tactics cards which we both used to good effect.
The battle opens!  You're looking at the Austrian right-most Division here - the Hungarians.
 The French open the battle with some impressive shooting, scoring multiple hits against an Austrian unit dug into the southern most village making up Enzersdorf.

The French kick out their right flank moving closer to my Hungarian units.  The Austrian division on my right flank were the most active in the game's beginning, moving forward to occupy higher ground along the Danube against what I thought would be the French main effort....

Austrians seize the high ground along the river while the Artillery fires away.  Most of my cards were right-flank cards allowing me to use 2 or less units...

In the center, Dave's shooting starts to take a toll on my forward unit.  As much as I want to reinforce them, I'm just not getting the cards (opportunities) to do so, and so they sit there, powerless against the French!  Pity, too, because they shoot with 5 dice!

French flag is a victory banner.  Note the "hits" on the Austrian unit in the far right of the picture (flocked pennies).
 Curious movements and advances open up against the Austrian left (the Hungarians).  Is this a demonstration?
Dave starts moving his cavalry formations forward!  But I've got so much infantry there, I'm sure there's nothing to worry about.  It's just a demonstration and the "real" assault will fall against the Austrian right!?!?
 Dave moves in for the kill with LaSalle leading the French Cavalry Division falling like an axe on the Austrian left (the Hungarians).  Sure enough, in what was to be an ominous sign of how this game would turn out, Dave rolls double Crossed-Sabers, effectively killing the Division Commander! The Austrian General Maver is killed!

LaSalle and the Hussars in the background assault these Hungarians along with General Maver!  Note they are in square (mass formation) as well.  The reader will also note the flocked penny I use for hit markers.  Insanely useful in other games as well where you need a subtle marker.

LaSalle covers himself in glory.  This calls for a much better paint job - AND he survived the battle!
Putting half of an entire Division in Square really sapped my ability to do anything here as it stole away 2 of my command cards (out of 4).  To add insult to injury, Dave took (unbeknownst to him) 2 of my best cards away when I formed the squares!

Hussar breakthrough!  Dave used his Cavalry to great effect this time, threatening my forces and ensuring I remained in square, effectively bottling up half of my command cards.

Some lucky rolling and my artillery staves off complete Austrian disaster (for now) on the left by forcing some of Dave's units back.

Some painted RISK pieces used as militia until I can paint up some proper militia.

LaSalle falls back along with his famous Hussars.  Note the French Light units.  This is a smaller block of infantry with skirmisher detachments modeled.
 More shooting in the center and stirring on the French left as Dave prepares an all-out assault on Gross Enzersdorf.  Dave has 5 out of 6 victory banners and needs one more to complete a French masterpiece!  As it turns out, he would literally march into Gross Enzersdorf without firing a shot as I have no "Center" cards to use.  Dave's infantry marches right in seizing 2 victory banners and rendering the entire Austrian position untenable.  The Austrians withdraw in good order and the battle is over in 2 hours!  Dave having scored 6 victory banners and me only scoring 2.


What a terrific game!  The action played out exactly as you'd expect with the cumbersome Austrians moving too slow to strike at the French, and the French having wonderful flexibility to carry out their plan as they wished.  As the Austrian commander, my right most Division seemed to be the most active and garnered the most decisions and combats by me.

The Austrian left was quickly overwhelmed by French Cavalry in a brilliant move by Dave and suddenly what I thought was a "demonstration" looked as if it would become the main effort!  I am not sure even Dave thought he'd be so successful against my left but my fear grew into him turning my flank (never a good thing) and owning the left section of the battlefield.  If that became the case, the Austrians would have had to deal with both the assault from the South against Enzersdorf and also from the North where Dave's cavalry enjoyed such tremendous success.

My front line unit holding the gateway to Gross Enzersdorf evaporated and I lacked the cards to reinforce the rest of the village.  So I had to watch (from my position of relative safety commanding the army) while Dave's French infantry marched right through the Front door, seizing his victory banners and winning the day!

Lots of fun and I'm hooked on CCN for delivering a truly grand-tactical experience where I'm making decisions that affect the outcome of the entire Army and the battle.  Also, CCN brings the advantages and disadvantages of these very different and diverse Armies to light and models them in a very elegant and simple way.  I really love this game if anything for its simplicity and for the narrative it produces.

Mission Accomplished!  (enjoy the encore pic - a very Grant-esque Brian giving some tactical advice to David


  1. Superb. You have to love CCN. Seems to make the normally difficult simple, and yet give the correct flavour to the period and game. Love it!

    ...I've dressed for dinner before, but never for Gaming. Brian is setting a new standard!

    Wait - you told him he was going to be featured on a world famous blog. Now I understand.

    1. Brian really upped his game this time around!

      The game was tremendous fun with lots of decision making and tension.

      World famous? I like that!

  2. Although one must question the practicality of wearing a tie whilst gaming. Perhaps a cravat would have been more suitable?

  3. A splendid report of my favourite wargame system.

    1. Cheers Paul. Its easy to see why. A great wargame with no shortage of command decisions to make. I cant wait to play the ancients version as well!

  4. Very, very interesting. Not sure what was going on in relation to the cards, having not played the game. But it certainly whetted my appetite to give it ago. I like the fact has you pointed out how the system gave a different experience to each player depending on their forces nationality. I do like it with figures.

    1. Mark,
      It's much better with figures than with the blocks. You really get immersed in the Napoleonic experience with rank and file troops vrs wooden blocks.

      Check out the Blog "Small Scale Productions" to see some truly AMAZING Commands & Colors Napoleonics action in 15mm.

  5. looks great - dying to try those out some day when I've a gaming life again...looking like October at this point, at best!

    I think the ref should always wear a suit, or one of those black outfits and carry a whistle.

    1. Amen. I have a feeling the next few weeks will be quite busy for me, too.
      Brian definitely kicked it up a notch with the sportcoat!