|Germans coming from the upper right. We only used 4 x 4 of the playing surface.
|Road leading past the Douville Farm. Note the craters from continuous German shelling. The weary paratroopers are holding on but not for much longer!
I immediately use the majority of my command tokens to push the dismounted panzer grenadiers up to the hedgerows. My support weapons have not made it, yet. While I need the Stug's firepower, they're busy dealing with the expected American counterattack.
|troopers from the 17th SS - "Götz von Berlichingen"
|So what if we used Lichen for hedgerows. It looks cool!
|Dave brought his Canadian Shermans over. You get the idea though! Just pretend they're American!
|Stug taken out by the Sherman down the road. Meanwhile a squad of troops has a morale marker and an activation token.
|Germans push up through the woods, taking a covered route to the farm!
|More Germans pushing up. You can make out the yellow-ish walls of the farm house to the right. Dave's reinforcements start to arrive now...
|massive firefight develops in the southwestern woods as reinforcing infantry from 2nd Armored Division pour in. They set up an HMG section and it wreaks havoc on my advancing squads.
|SS Schutzen claw their way through the light forest under fire
|Dave's HMG section chewing up my infantry in the woods!
|GI's from CCA / 2nd AD advance past the Douville farm and the paratroopers
|Germans in the woods
|The 17th SS troops along the south hedgerows attempt to cross. My HMG would REALLY have been of great use up front where the fighting is!
|Stug III on the right will eventually be knocked out by the Shermans but there were ALOT of missed rounds flying around this battlefield!
It's important to note that my gepanzerte panzergrenadiers never got to get off the line of departure as the 2 x Shermans were waiting there to ambush them. The presence of 2 x additional squads would have bolstered the attack and I could have used teh MGs in the halftracks to help keep the GI's heads down!
Worth mentioning that my mortar was pretty underwhelming here but the HE from stugs, AT guns, and fire from HMGs is outstanding. You need to protect your crew served weapons with infantry in iron cross and use combined arms with the arms mutually supporting one another. Additionally, your flanks are important in constricted terrain and I should have put out flanking squads to guard against Dave sending those Shermans down the lane. All in all it was a great, fun engagement and perfect for a Sunday afternoon. Playing on the table, however, made me think I'd love to play this battle out using Battlegroup: Overlord and see how it plays. Honestly, on a 4 x 4 table I'll bet the forces would come to grips pretty quickly!
|Let's get outta here! The rest of the infantry and our armored escorts are toast!