Another week, another esoteric set of rules, this time from one of my favorite websites that you potentially have never heard of - "Junior General". Junior General is run by a history teacher who uses historical miniature wargaming to teach history to his students. Truth be told, I've always wanted to meet him, having been a big fan of his rules and his Battle Reports. His After Action Reports of his students' battles are wonderful if you ever have a free minute to read them - they still deliver a wargaming fix when you can't find the time to game yourself. i've played these rules before, a long time ago in a galaxy far, far away.
Anyways, onto the action! Today's battle was a Seven Years War encounter loosely based off the Battle of Lobositz. The scenario is "Twin Objectives" from the One Hour Wargames rules, but played with the Junior General "Leuthen" rules. They always looked exciting to me - would they deliver the sharp, Seven Years War action I was looking for? Let's find out.
Turn 1 Opening Moves
Play sequence is straightforward enough. Player A moves and shoots. Player B moves and shoots. Charges. Melee. Simple!
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The proud Prussian Army - facing off against "Twin Objectives" the hill and the town. |
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Sometimes I wonder if the 10mm are boring - then I look at pictures like this - and they aren't even flocked! |
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The Anhalt leading out. Grenadiers behind them. |
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That is a handsome set of buildings. |
Shooting is tough. You get dice equal to your bases, in most cases hitting on "6". Artillery fares a little better but for the most part, shooting hits on 6.
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The Austrians have a save on the hill and of course they roll it! |
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The Prussians are hit |
Turn 2 |
The retreating Regiment from the town assault moves out in column towards the hill. Reinforcements are sorely needed here! |
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Meanwhile back at the town... |
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Firing at the Austrians on the hill to no avail... |
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Every time I've tried to charge with the Austrian Cavalry I've failed the pre charge morale check... |
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The Prussians charge again, as was their custom |
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And a stinging volley is unleashed! |
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Finally - on Turn 6 - the Austrian cavalry passes a charge MC... |
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And are destroyed by Prussian musketry |
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Meanwhile on the hill - volley after volley are going into the Austrians and they just. wont. die. |
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Speaking of die hards. Lots of firepower lined up against this village. THey wouldn't even take their first hit until Turn 9 |
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Turn 9 a strong Prussian unit is repulsed by these stubborn Austrians. Turn 10 would see the Austrians assault the other Prussian unit who is the same strength. The resulting melee was a draw - meaning both sides lose 1SP and retreat, finally destroying this Austrian unit who held out against innumerous assaults against his position! |
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Turn 10 the village is actually captured but not through combat! The Austrian defenders fail their pre charge morale check and withdraw from the village. The battle has ended in a Prussian victory. |
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The Anhalt never even got a scratch! |
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My "high speed" QRS |
LESSONS LEARNED
Melee is decisive in this game, but be forewarned - if you dont have at least 2 positive modifiers in your favor, you're going to have a bad day. You need to whittle the enemy down a bit and that takes shooting - lots of shooting. Melee is a gamble and even a +3 mods going in you could roll a 1 and he could roll a 6.
Movement is generous and allows for sweeping maneuver on the table. In this game, the Austrian commander should be sacked at the very least for not flanking that infantry regiment on the Prussian left and gobbling it up.
This was a very fun and interesting game. Certainly made me want to pick up my brushes and finish my SYW 10mm guys of which I have a few infantry and cavalry units left to paint.
I think the game would play alot better with the removable stands as intended, but some folks have turned these rules into a more "beefed up" system (A la Tilly's Very Bad Day). These rules are firmly in the One Hour Wargames category of simple but with a dash more complexity. I am going to try to get a Black Powder game on the table in the near future and may potentially blog it as well. Stay tuned!