|Confederate Artillery sets up in the gardens behind Forney's House|
|Quick thinking by one of the last fresh units of Baxter's Brigade moves into the hole in the line - effectively barring the door for the 12th Alabama and O'Neal's other Regiments!|
|Regiments of Daniel's Brigade begin to orient themselves on the other ridgeline objective. They'll try to apply pressure to the Union flank while Iverson's men go up the middle.|
The Rebel Artillery see an opening in the line and take full advantage, scoring an impressive 3 hits and driving off the New York Fire Zouaves from their positions. Unfortunately, they beat a hasty retreat with nowhere else to run! They drove off the Yanks for the cost of a crate of ammunition.
|12th Alabama is disordered and would be for most of the rest of day.|
|Baxter escapes the roll. General Robinson is not so lucky. The Division Commander is cut down in a fierce volley that also disorders the 88th PA, sending them reeling back.|
|Iverson's men move up to take position within the yankee lines.|
|The Union bolsters its position with Paul's Brigade.|
|General Robinson is killed.|
|Iverson's Regiments disordered from assaulting the 147th PA. As you can see on the right though, it's only a matter of time before Daniel's Brigade moves in. They are slowed by the Random Events Table but not stopped!|
|The Big Picture. Daniel's Brigade is moving up to flank the whole position|
|O'Neal's men move up to the hedge and fenceline|
|O'Neal is cut down in the firefight! Officers are falling everywhere!|
|A NC Regiment falls back, disordered with 6 heavy casualties! They would fail to rally from disorder for the rest of the day.|
|The final of Iverson's assaults.|
|Most of the units have casualties of some sort|
|Turn 9, with high drama, Daniel's Brigade goes in!|
|The McPherson-Wills forest in new hands!|
|Capturing the ridge after a day of hard marching and fighting. The Tarheels are exhausted.|
|Union right. O'Neal's Brigade is in rough shape. A new commander has been appointment but he faces a tough challenge trying to rally all these Regiments under heavy fire!|
For a battle involving a total of 22 Regiments, I can say I probably spent more time planning this fight than playing it, which is a huge plus. THe whole game probably took 2.5 hours which is great. The squares made it a little bit fiddly and I wonder if it would have played easier with hexes. Also, the use of my tablet forced me to constantly scroll back and forth between certain key sections of the rules and I still forgot certain rules like the casualty retreat test when a unit reaches 6 casualties.
Thanks to Norm who has created an outstanding game that captures ACW flavor, action, and drama with simple and elegant mechanisms that deliver plausible results. Mission accomplished!