|The Canadians have a toe-hold on the far bank of the Dives and they're expanding it with every turn.
|Slow but steady progress on the crossing with armor speeding into position.
|Canadians move into the cornfields challenging the HMG platoon in the house. Ken moves into position and assaults the house.
|A Tiger gets a hit on a Sherman as teh platoon swings around
|PAK40 gets another hit on a Sherman moving towards the town.
|Vorwarts! Angriff! Angriff! Tigers take out a Sherman and redeploy to push the unwelcome guests out of St Lambert!
|Canadian infantry reach the first treeline. The initial German positions are evacauted. The ground is littered with shell casings, "teutonic cigarettes", and dead German teenagers, many of whom look no older than 16 or 17.
|fall back position where the remainders of the SS platoon go
|The Tigers move up into St Lambert to probe the Canadians.
|Ken gets a shot at the Tiger's softer hide. He manages to bail the beast.
|6 Lb'er guns start firing at the German Mark IVs.
|Was Lieutenant Miller nuts? Time will tell. At least the Firefly didn't have to drive right into the middle of the German Tigers!
|Ken's infantry dig in. At this point, the Germans are starting to realize their grip on the town is slipping.
|The Tigers re-position themselves to fight it out with the Shermans, unaware of LT Miller's plans.
|Canadians in the manor house.
|The Mark IV's get some payback but will it be enough?
|LIEUTENANT IF THIS DOESN'T WORK WE WILL BE VERY UPSET, EH?
This game was a ton of fun but Ken and I were frankly surprised at how many questions we still had regarding Flames of War. Still, though, no shortage of tactical decisions to be made. Lots of maneuvering, shooting, combined arms action, and excitement. Ken really made the most of assaulting across the river, and also made great use of all of the assets at his disposal. Additionally,
I've found the Germans are good at defense, but are also very well suited to maneuver with their skill level (the Germans i used can carry out more complicated moves like "shoot and scoot" etc easier than other troops). So in retrospect, I could have made better use of them to break contact and possibly launch swift counter attacks. Maybe something to think about as the Falaise Gap campaign expands. Next up is the eventual German counter attack! Stay tuned! There are 5 more scenarios in the pack!
In other news - some minor painting progress made with MERDC M1 Abrams tanks rolling off the assembly line in 15mm and in 6mm 1/285. Also, Prussian Cavalry for the Waterloo C&C Napoleonics game this summer on the workbench. Lots of great gaming coming up! Need to switch gears back to World War III again, hopefully with Cold War Commander in the Fulda Gap.