|Big ship game|
Wow where do I start? Readers might remember my last convention post COLD WARS 2019, but I was enamored by my friend Bryan's game of Cedar Mountain where he took an SPI map and had it blown up. He then used 1/72 plastic figures and battle cry dice and turned that into a hell of a good time and as he says "brings the counters to life through the miniatures." What you get is a game where you are being a general, making decisions, and maneuvering your troops with nicely painted toy soldiers.
Anyways, I usually reach out to him to see what games he is going to put on and then I register for them. How appropriate that this convention was in Valley Forge, PA because Bryan put on both Brandywine and Germantown.
|Blown up map of Brandywine although this is not what I played in|
|Bryan explaining the rules prior to game starting|
|The sleepy village of Germantown. It's 430am|
|Sullivan's column moving down the Germantown road in the fog|
|Guess which house is the Chew house? British pickets are at Mount Airy.|
|Continental Generals in the foreground. British in the background.|
|American columns step off onto the attack! The fog is not allowing ranged fire yet and only allowing 1 hex per move.|
American militia come onto the board and try to sneak into Germantown. Hessian Jaegers have something to say about that!
|Militia skirmishing with rifle-armed Jaegers in the woods!|
|Chris moves more militia up to reinforce. Note the British redcoats behind Rittenhouse's massing to stabilize things here. British units were tough. 8 figures compared to their regular 6 figure Continental counterparts.|
|The overall situation. Initially, we wanted a flank march on the left, while the columns on the right kept the British occupied and made them think it was the main push.|
|Note the Hessian regulars creeping up the right.|
|This time, heavy fighting in FRONT of the Chew House, not within it.|
|British Regulars holding Kelly Hill in front of a shaken out American line. Note the spot in the line for the guns.|
|Washington trying to "push" by spending AP and rolling fatigue. The gunners just did NOT want to move.|
|Americans surrounding Kelly hill. Eventually the British regular regiment would be pushed off in heavy fighting but they'd make it back to the safety of the houses in Germantown, fighting from them.|
In a few dramatic instances, Washington is wounded and almost killed, and the guns take casualties. Luckily I finally roll well for the guns and almost eliminate and drive off a Grenadier Battalion. It's probably the guns' biggest contribution of the day. After that, all their firing will be ineffective.
|The British right starting to thin out. They would be the source of most of our VPs. Note Washington is now a "2/1" meaning he can take 1 more hit until he's killed!|
|General Howe standing up.|
|Shooting from Kelly Hill is ineffective. Seems like the only way to dislodge these troops is to give them the Cold Steel!|
|The Hessians have worked their way up the flank, chasing the militia every step of the way.|
Tons of fun, no BS rules and all of the players had a blast. We were totally occupied with commanding our armies and no one was left out of the battle. I am really looking forward to playing in some of the upcoming games Bryan puts on. I hope he puts on another of his ACW battles soon, too!
OKAY! Back to the Ponyri campaign where we are coming down to the dramatic and exciting ending of turn 5 today as Ken and I fight out the FOURTH Battle of Shirokoye Bulotev this afternoon. Stay tuned! I owe everyone a campaign update this week.