|Cover art from "Tigers at Minsk"|
|A Tigers at Minsk game played with Alex - we made square grids and played this way instead of on a hex mat|
I want to use those 2 x 2 Crossfire scenarios for Tigers at Minsk.
I took a screen shot of the scenario card highlighted on the "Steven's Balagan" blog post where he showcases the 2 x 2 Crossfire Scenarios for use in a convention. I used his example scenario - The Woods:
|Taken from the Steven's Balagan Website here. No challenge to the author intended - used without permission.|
1. Morale Level
TaM has a slick mechanism whereby your side's morale level (calculated by dividing the number of units by 2) is reached through attrition of your units. Say you start with 8 units, your morale level is 4 for that scenario. When 4 units are lost, bad things can start to happen. To convert the Dick Bryant scenarios over to TaM, we'll have to do a little bit of math...
The Soviets have a reinforced platoon of 3 x squads, 1 x HMG, and 1 x on-table mortar. That would effectively give you a morale level of 3 for TaM. The German morale will be higher at 4.
Troop morale isn't taken into account quite like Crossfire, where stands have inherent values like Veteran, Regular, etc. Instead, you can alter your final morale level to make troops more or less brittle.
2. Time Clock
While there is a "time clock" feature in the Crossfire supplement "Hit the Dirt", TaM has a time clock used for the advance of each turn in every game. In the main rules, scenarios can run from the passage of 40 minutes to 80 or more minutes, calculated by the roll of 2 D6 each turn. For the Dick Bryant scenarios, the end is based on either attrition or achieving the scenario victory condition. For Norm's TaM rules, the game is significantly more tense and enjoyable with the added pressure of the time clock and so given the small amount of forces for the scenarios, it's probably easy to go with 50 minutes, at least for "the woods" scenario. This would keep both players on their toes.
Now we're ready to set up a proper Tigers at Minsk scenario, borrowed from the 2 x 2 Crossfire scenario.
|Dick Bryant's 2 x 2 Crossfire Scenario Map "The Woods" taken from Steven's Balagan Blog - used without permission|
Scenario: "The Woods" Map looks like it could be 9 x 9 hexes or 10 x 10 hexes.
Morale: Soviet Morale Level 3 German Morale Level 4 - both infantry can make smoke.
Setup: Soviet Player Deploys First in Squares "D" and "C" on the map. German player deploys second in Squares "A" and "B", south of the Red Line.
Admin: Game starts at 1100 hours and ends after 1150 hours. German player goes first.
Victory Conditions: the side that reaches breakpoint first loses. If the 1150 hours is reached before breakpoint, the side with a higher remaining morale level is the winner.
Fire Support: both sides have 4 x 50mm mortar fire missions and 4 x 82mm (Soviet) / 75mm IG (German) fire missions.
The fire support piece - I wonder if that's way too much given that your average game of Tigers at Minsk you will likely receive 1 or 2 salvos of fire support. That's definitely worth experimenting with in the game to see if it's too lethal/generous. It could be scaled back to 1 fire mission each.
Anyways, I thought I would post some of these ideas I've been scheming up over here. I will set up my hex grid after our ACW Altar of Freedom game is completed.