Sunday, February 19, 2012

Blitzkrieg Commander Ostfront Game: Positional Defense 2

For anyone who is familiar with Charles Grant's "Scenarios for Wargames" I played "Positional Defense 2" from the book (pg 12).  This pitted a Soviet Battalion with an Armor Company in support assaulting a German Company position with a Stug III Long Barrel platoon in support.  The German Kampfgruppe fielded 4 infantry platoons atop a ridgeline in rifle pits and a walled farm complex.  Additionally the Germans had Wespe Artillery and Nebelwerfer support as well.

What a nail biter with a few surprises mixed in just to keep the evening lively.

Had some unusual dice problems this evening, resulting in a Soviet command group staying at the line of departure for almost 4 straight turns!  Also could not, for the life of me, get the German command group to issue more than 1 or 2 orders the entire battle.  On the German left however, things were fairly intense with the Germans beating back 4 repeated assaults up the hill and finally charging down hill to flush out the Soviets from the woods at the bottom of the hill.  (a la Chamberlain from Gettysburg).

Eventually on the Soviet left flank the Battalion Command Group got the ball rolling and they stormed the farm complex along with tank support.  The German air never showed up and eventually the numbers won over.  The German Stug was knocked out early on by the T34 Company so it never got to join in the fun.

The Soviets over ran the farm complex and knocked out the last rifle platoon and weapons platoon in the same turn (turn 10 of 12) and the game ended when the Germans reached their breakpoint of 3.

The game was a classic late war, eastern front engagement where the Germans were tasked with holding on against incredible odds.  In this case, Soviet command problems precluded them from launching an all-out coordinated assault.  Instead they threw themselves piecemeal against the German defenders.  This pro-longed the game and although Mr Grant does not include reinforcements in his scenario, I imagine this rear-guard type action would have bought the German command alot of time to pull Soldiers out in other sectors of the front.  Also, the Soviets lost 7 rifle platoons, almost an understrength battalion of troops!

I will let the pictures speak for themselves, then I'll include my lessons learned.  There are alot of pics and eye-candy so bear with me.

Soviet troops advancing with T34 support

Moving up the hill!

Jerry watches Ivan move into position at the tree-line

T-34s in action!

On the German left.  This company would eventually beat back 4 separate assaults!

The first assault against the German left moving into position

Tanks forward!!!!

Soviets moving up the hill

Intense rifle fire forces the platoon back.  The Commissar is only too eager to provide "additional inspiration" to the troops to encourage them to assault again.

German troops meet the assault and return fire

Meanwhile at the farmhouse...

Turn 9, Soviet left finally reaches the farm

Suppressing the MG42 teams in the farmhouse

Soviet HMG supporting the advance

It's only a matter of time now.

Soviet machine presses on.
Artillery Support.  Seems like there is always an artillery lesson to be had here.  In this case, the Germans really made excellent use of their artillery breaking up Soviet assaults.  The Artillery softens up the enemy enough that when the rifles open fire (assuming you can pass the command roll) it is much easier to knock out enemy units.

Tank Support / Combined Arms.  Remember, once again just because you can move 30cms doesn't always mean that you should.  The infantry on the Soviet right were forced to handle the bulk of the fighting for almost 8 turns by themselves and could have used some of those terrific 85mm guns operating in support.  In this instance, the tanks were firing at an MG42 stand that could neither see any infantry (Sov left still below the crest of the hill) nor hit anything yet.  Imagine how they could have steam-rolled over Jerry if proper coordination took place.

Protect your assets.  The loss of the German Stug almost guaranteed a defeat early on.  The Stug could have been kept behind the farm house and brought out to make pop up attacks against the Russians.  Instead, the Stug was killed without even knocking out a single Russian tank.

Purchase Support all the time!  Again, I cannot stress enough how awesome it was to have my choice of self propelled 105mm support or rocket fire blanketing the Russian infantry.  In this instance, artillery was the big killer and I can totally understand the old adage : if there isn't enough artillery...quit!  Probably could have used some minefields in support and maybe a Stuka as well.  That might have leveled the playing field.



  1. This looked a epic game Steven. Plenty of lovely shots and a good debrief.

    What more could you ask for?

    Well done.

  2. Very nice pictures and figures. The painting is very good on these guys.

  3. @ Rodger - thanks there were so many good pics this time I just decided to include all of them. As for the report - I think there were alot of other details I should have included but wanted to keep the post somewhat manageable!

  4. Paul,
    There isn't much more you can ask for! It was a great game with some good frustrating hold-ups as well. Half of the Russian battalion stalled out and didn't cross the departure line until halfway through the game, and I got to use the nebelwerfers so all was good. Always a great day when multiple rocket launchers are used in a tabletop game.
    Plus lots of good eye candy!
    Thanks for commenting,

  5. Thanks Ben,
    They were my first attempt about a year ago at the block painting style and I think they turned out pretty nice.
    WWII Sovs are always a nice thing to paint because they're so simple.
    If you go about a year back in my blog, you can see my first attempts at painting them and follow the company's progress through.

    THanks for commenting,


  6. Thanks for commenting, Steve. I had fun gaming, photographing, and writing the outcome.