|Ingenious concepts in this book. Hit-based games where units plink away at one another unit they reach their hit point. Covers ancients all the way through WWII|
I currently have in my possession "One-Hour Wargames" as well as "Wargaming: An Introduction" and "Grand Battery." I am waiting on receiving Neil Thomas' "Napoleonic Wargaming" in the mail soon. (got an excellent deal for it, I did). One Hour Wargames prides itself as being a champion for gamers who are time-challenged, space-challenged.
|Excellent games for beginners that whet the appetite and (IMHO) provide a challenging game without too much added complication. Think Featherstone or Charles Grant.|
|Still in the mail and I cant wait for it to arrive!|
The next set of rules I waited for last to talk about since they are famously infamous. If you do a quick Google search for the Grand Battery rules, you could probably find a blogger who is willing to give them away for free (no lie, I found 2 blog posts written a few years ago). I don't think I'm willing to part with my copy just yet. It's entertaining to read, even if it's not very well written. The complaints I've read seem to center around the lack of good explanations in the book, the NINE page "quick reference sheet(s)," some points in the book that contradict themselves a few pages later, and a few really in depth reviews mentioned that they felt the casualty rates were not "realistic."
For me - I can say with absolute, infallible certainty that none of the gentlemen who wrote about "realistic" casualty rates ever actually participated in a Napoleonic battle. That being said, there are plenty of first hand accounts where you can read about battles so their comments may be warranted...
Anyways, I actually like the tables and they're not too daunting once you read through how to read them. I am not sure I care for the command rules, even though they seem to be the meat and potatoes of the game itself. But the regimental orders make sense to me. I think I owe them a spin through to see how they play first before I pass any judgement.
So with that in mind, I will neither praise nor trash Grand Battery just yet. I think the book is entertaining (half of it is devoted to history and wargaming, and only a short part contain the rules themselves).
Last year I posted a rather nostalgic bit on why we choose to wargame. For me, "playing with toy soldiers" was the eventual answer I came up with, and I've tried to find suitable rules to complement that interest ever since. The Neil Thomas rules are certainly in keeping with that tradition and so far I am impressed. I'd actually like to play a game and see how it goes. Who knows, any of these could become a staple rules set of mine!